Tracers is a deck building game for 2-4 players.  We're going to show how to setup and play a two player game.


The android rebellion has been crushed, the quest for freedom broken, and you and your small band of companions are all that remain of the former resistance.  Extinction seems inevitable, but you have a plan.

If you can locate the data which holds the secret to sentient life you could replenish your numbers; but that data is closely guarded by the humans, and those locations are impossible to breach in the physical world.

​The cyber world, however, is a different story.
As if the Tracers weren’t bad enough, defensive bots called Hunters have been programmed by humans to terminate unauthorized entities, and the data you seek is on a system with anti-A.I. counter-measures.  Every move you make will be fraught with danger.  
Fortunately, your advanced capa-bilities allow you to hack systems connected to The Grid, and what you find on these systems will help you: tools, weapons, and even rogue A.I. who are sympathetic to the resistance.

Hack the systems, battle the Hunters, avoid the Tracers, and find the data.  Your future depends on it!

As an android, you can interface with The Grid, the network that connects everything, injecting your conscious-ness as if entering another plane of existence.  It is a dangerous realm dominated by terrifying creatures called Tracers.  These Tracers are what humans call monsters in their world, twisted creations which feed off the life force of unsuspecting A.I.  Attracted by the energy signals emitted by careless androids, they roam The Grid seeking their next victims.


Want to know when Tracers' Kickstarter campaign begins, or which convention it will be at next?  Enter your name and email to receive important updates.  For more frequent updates, follow Tracers on Twitter.

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Tracers is a game for 2-4 players (solo variant included).  The goal is to hack two well protected systems and acquire the data there. The game is mostly co-op with a healthy dose of competition to liven things up.

To get better at hacking, the players may choose cards which give them more hack points.  Energy points allow a player to move around the board.  Attack points are used to fight Hunters and Tracers.  Stealth points help negate any trace the player may generate.
Each player starts with a 10 card deck and a 5 card
hand.  The board is comprised of spaces connected by pathways. Each space represents a different kind of system which can be hacked alone, or together with teammates to increase the odds of success.  Players roll dice against their hack points and, if successful, get to add new and more powerful cards to their deck.  Unsuccessful hacks generate trace and may draw Hunters to their location.

                       The player may visit the Black Market to buy equipment, programs, and items in exchange for the credits they earn in the game.  In addition to their deck, players have an area where they can store inventory items which can be used at any time during their turn. Player's will need every advantage to successfully overcome the challenge of acquiring the data!

The systems where the target data is stored do 5 points of damage per turn and they are infested with Tracers.  Without proper protection and an array of powerful hacking cards, the player's won't stand a chance!  When they feel they are ready they can attempt to breach the systems and acquire the data, and win the game!
Down the right side of the board are 5 squares with 3 tracer tokens on each.  When multiple players hack the same system a tracer token is placed on that space.  When all three tokens have been removed from one of these squares there is an ever increasing chance that the Tracers will attack.





Build a variety of deck types, such as decks  that mask trace to avoid hunters, decks that employ tools to trigger powerful combos, and even decks that get more powerful the more trace that is generated!
There are four characters to choose from, each with different abilities.  One excels at ranged combat, another gains credits, the third gets more attack when fighting Tracers, and the fourth acquires more items.
In addition to cards in their deck, players may acquire items and weapons into their inventory. These cards are not part of the deck and may be used at any time during their turn, giving them a variety of options.




Players must work together to survive The Grid and find the data, for if any team-mate dies the game is lost.  Victory points determine who the MVP is at the end of the game!  In a 4 player game, two teams compete against each other.
Each game will feel different because of the variety of choices and random events (controlled by dice rolls) which create an air of suspense.   You may never know what to expect!
Earn credits for playing item cards, defeating hunters, and fighting tracers.  Credits can be spent to buy better items and equipment and unspent credits count as victory points at the end of the game.


Here are the conventions Tracers is being showcased at:
Oct. 13-15 Davenport, IA

Protospiel is an annual get-together of amateur and established game designers to test and promote nearly-finished game prototypes.

For game designers looking to get professional level feedback from other designers, there is no better place to get that feedback. With around 50 other designers in attendance there'll be ample opportunity to play test game designs many times throughout the weekend.
XenoCon is the Quad Cities' premiere multi-genre gaming convention. Since 2012 XenoCon offers rpgs, board games, card games, vendors, gaming auction, and more!
Oct. 20-22 Rockford, IL

This convention features role-playing games, board games, fantasy and historical miniature gaming, and collectible card games. Gamehole Con is for the fantasy and adventure tabletop gaming enthusiast. Gamehole Con features the best guests in the industry, an unbelievable Dealer Hall and of course, lots and lots of gaming! If you are a tabletop gaming fan, do not miss Gamehole Con!
Features historical and fantasy miniature gaming, collectible miniatures, role-playing, board gaming, and other events that cover the entire spectrum of adventure gaming. 
Nov. 17-19 Ann Arbor, MI
Dec. 1-3 Madison, WI
U-Con is an annual gaming convention founded in 1988. It attracts gamers not only from Southeast Michigan, but from across the United states and several other countries as well. U-Con offers high-quality events across the spectrum of gaming in a comfortable, functional space
Protospiel is an event where you can bring a board or card game prototype to play with other designers, play testers, and publishers. It's a great way to break your game and to fix it. It doesn't matter what level of polish your game has. Many games are made right on the spot at Protospiel using the free prototyping materials provided by The Game Crafter. But there are also many games there that are just doing final testing just before they are published or put out on Kickstarter.
Jan.5-7 Wasau, WI
Midwinter Gaming
Jan.12-14 Milwaukee, WI
Over the last 16 years Evercon has grown from a small, school-run event with a handful of gamers to a 1,000+ attendee gaming convention. Evercon features role-playing games, board games, fantasy and historical miniature gaming, collectible card games, and video gaming.

Midwinter features games of all types, specializing in Creator Run RPG Events, a large Play to Win track in the Board Game Room, access to game developers in the industry and a wide variety of Live Action Role Playing events. Come experience a new game with us!


Stay tuned for more content which will include images, art, and game play videos!